翻訳と辞書
Words near each other
・ Kenas-e Olya
・ Kenas-e Sofla
・ Kenash Unarabe
・ Kenaston, Saskatchewan
・ Ken Zisa
・ Ken'ei
・ Ken'ichi
・ Ken'ichi Kasai
・ Ken'ichi Sakemi
・ Ken'ichi Yamamoto
・ Ken'ichi Yoshida
・ Ken'ichi Yoshida (literary scholar)
・ Ken'ichirō
・ Ken's Bar II
・ Ken's Foods
Ken's Labyrinth
・ Ken'ya Ōsumi
・ Ken'yū
・ Ken-Amun
・ Ken-Ichi Inada
・ Ken-ichi Kawarabayashi
・ Ken-ichi Kimura
・ Ken-ichi Takashima
・ Ken-ichi Ueda
・ Ken-Ichiro Kobayashi
・ Ken-L Ration
・ Ken-Marti Vaher
・ Ken-On
・ Ken-Suu Game Reserve
・ Ken-Sōgō Undōjō Station


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Ken's Labyrinth : ウィキペディア英語版
Ken's Labyrinth

''Ken's Labyrinth'' is a first-person shooter DOS game, released in 1993 by Epic MegaGames (now called ''Epic Games''). It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software's ''Duke Nukem 3D''. It consists of three episodes, the first of which was released as shareware.
==Game Mechanics==
''Ken's Labyrinth'' is graphically similar to id Software's ''Wolfenstein 3D'' in that the levels were designed using a grid-based plane, resulting in perpendicular walls and textureless floors and ceilings. Arguably its most astounding feature was the existence of interactive sprites and textures, like slot machines. This move towards engines allowing greater interactivity was later elaborated upon by Silverman's Build engine.
''Ken's Labyrinth'' was released as freeware on November 16, 1999. Several different versions were released and are available for download from the official website. The source code followed on July 1, 2001.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Ken's Labyrinth」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.